Generic Adversaries: Difference between revisions
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Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [..." |
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== History == | == History == | ||
A pattern based on the original introduction by Glas<ref name=" | A pattern based on the original introduction by Glas<ref name="glas"/>. | ||
== References == | == References == | ||
Revision as of 13:49, 19 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas<ref name="glas"/>.
Examples
Anti-Examples
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Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based on the original introduction by Glas<ref name="glas"/>.
References
<references> <ref name="Glas">Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments.</ref> </references>
Acknowledgements
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