Sustenance Rewards: Difference between revisions
From gdp3
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| Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
[[Consumers]] | [[Consumers]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Rewards]] | |||
=== Can Modulate === | === Can Modulate === | ||
| Line 44: | Line 37: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Ammunition]], | |||
[[Money]], | |||
[[Resources]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 17:21, 14 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, it is based upon the concept of "Sustenance Rewards" discussed by Hallford and Hallford<ref name="hallford"/>.
References
<references> <ref name="hallford">Hallford & Hallford, 2001, Swords and Circuitry: A designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, p. 158.</ref> </references>
Acknowledgements
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