Shared Resources: Difference between revisions
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== Relations == | == Relations == | ||
Instantiates: Social Interaction, Exploration, Negotiation, Competition, | Instantiates: [[Social Interaction]], [[Game World Exploration]], [[Negotiation]], [[Competition]], [[Races]], [[Symmetric Resource Distribution]] | ||
Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances, | Modulates: [[Ownership]], [[Penalties]], [[Social Interaction]], [[Social Organizations]], [[Alliances]], | ||
Modulated by: Strategic Knowledge | Modulated by: Strategic Knowledge | ||
Revision as of 19:01, 8 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Social Interaction, Game World Exploration, Negotiation, Competition, Races, Symmetric Resource Distribution
Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances,
Modulated by: Strategic Knowledge
Time Limits Cooperation Tension Extra Chances Social Dilemmas Lives Social Roles Resources Bag Building Teams Mutual Goals
Can Instantiate
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with ...
Can Modulate
Shared Penalties, Shared Rewards
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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