Shared Penalties: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 29: Line 29:


== Relations ==
== Relations ==
Instantiates: Penalties,  
Instantiates: [[Penalties]],  


Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations,  
Modulates: [[Individual Penalties]], [[Collaborative Actions]], [[Alliances]], [[Teams]], [[Social Organizations]],  


Instantiated by: Tied Results, Team Elimination
Instantiated by: [[Tied Results]], [[Team Elimination]]


Modulated by: Player-Decided Distributions, Player Elimination
Modulated by: [[Player-Decided Distributions]], [[Player Elimination]]


Potentially conflicting with: Individual Penalties, Illusion of Influence
Potentially conflicting with: [[Individual Penalties]], [[Illusion of Influence]]


[[Exaggerated Perception of Influence]]
[[Exaggerated Perception of Influence]]

Revision as of 12:02, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Penalties,

Modulates: Individual Penalties, Collaborative Actions, Alliances, Teams, Social Organizations,

Instantiated by: Tied Results, Team Elimination

Modulated by: Player-Decided Distributions, Player Elimination

Potentially conflicting with: Individual Penalties, Illusion of Influence

Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Shared Resources,

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-