Shared Rewards: Difference between revisions

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[[Mutual Goals]]
[[Mutual Goals]]


Instantiates: Cooperation, Balancing Effects, Rewards, Mutual Goals, Delayed Reciprocity, Uncommitted Alliances
Instantiates: Rewards, Mutual Goals, Uncommitted Alliances


Modulates: Collaborative Actions, Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership
Modulates: Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership


Instantiated by: Tied Results, Mutual Goals
Modulated by: Negotiation, Player-Decided Distributions


Modulated by: Shared Resources, Negotiation, Player-Decided Distribution of Rewards & Penalties
Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards,  
 
Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards, Tiebreakers


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
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[[Shared Resources]],


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 20:29, 6 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Left 4 Dead series Cooperation Social Dilemmas Factions Altruistic Actions Delayed Reciprocity Collaborative Actions Balancing Effects Social Roles Excluding Goals Tiebreakers Tied Results Mutual Goals

Instantiates: Rewards, Mutual Goals, Uncommitted Alliances

Modulates: Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership

Modulated by: Negotiation, Player-Decided Distributions

Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards,

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Shared Resources,

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Rewards that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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