Further Player Improvement Potential: Difference between revisions

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== Relations ==
== Relations ==
[[Replayability]]
 
[[Challenging Gameplay]]
[[Strategic Knowledge]]


=== Can Instantiate ===
=== Can Instantiate ===
[[Gameplay Mastery]]
[[Gameplay Mastery]],
[[Value of Effort]]


[[Team Development]] in games with [[Teams]]
[[Team Development]] in games with [[Teams]]
==== with [[Strategic Knowledge]] ====
[[Replayability]]


=== Can Modulate ===
=== Can Modulate ===
-


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
[[Challenging Gameplay]]


== History ==
== History ==

Revision as of 09:45, 3 August 2015

That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

Replayability

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay

History

New pattern created in this wiki.

References