Team Elimination: Difference between revisions
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| Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Shared Penalties]] | |||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Collections]] | |||
[[Player Elimination]] in games with [[Teams]] | [[Player Elimination]] in games with [[Teams]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Mutual Goals]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 10:16, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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