Teams: Difference between revisions

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== Relations ==
== Relations ==
==== with [[Orthogonal Differentiation]] and [[Teams]] ====
[[Team Combos]], [[Team Strategy Identification]]


=== Can Instantiate ===
=== Can Instantiate ===
-
-


==== with ... ====
==== with [[Orthogonal Differentiation]] and [[Teams]] ====
[[Team Combos]], [[Team Strategy Identification]]


=== Can Modulate ===
=== Can Modulate ===

Revision as of 20:36, 30 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Team Combos, Team Strategy Identification

Can Modulate

Avatars, Characters

Can Be Instantiated By

-

Can Be Modulated By

Reserves

Possible Closure Effects

-

Potentially Conflicting With

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History

An updated version of the pattern Team Play that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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