Resource Locations: Difference between revisions
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[[Bases]] | [[Bases]] | ||
Modulates: [[Inaccessible Areas]], | Modulates: [[Inaccessible Areas]], | ||
Instantiated by: [[Pick-Ups]], | Instantiated by: [[Pick-Ups]], | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Gain Ownership]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Revision as of 15:18, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Power-Ups Vehicles Environmental Storytelling Tools Installations Game Items Territories Controllers Strategic Knowledge Strategic Locations Chargers Area Control Tiles Game World Exploration Exploitation Bases
Modulates: Inaccessible Areas,
Instantiated by: Pick-Ups,
Modulated by: Diegetically Outstanding Features, Traces
Can Instantiate
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Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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