Endgame: Difference between revisions
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Entrenching Gameplay]], | [[Entrenching Gameplay]], | ||
[[Exploitation]], | |||
[[Extermination]] | [[Extermination]] | ||
Revision as of 10:17, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"<ref name="Starcraft"/>.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Construction/Scoring Phase Shift Winner determined after Gameplay Ends Predictable Winner, Unwinnable Games, Winning by Ending Gameplay
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Can Modulate
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Can Be Instantiated By
Entrenching Gameplay, Exploitation, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Starcraft">Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>
Acknowledgements
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