Middlegame: Difference between revisions

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== Relations ==
== Relations ==
[[Stimulated Planning]],  
[[Stimulated Planning]],  
[[Strategic Knowledge]]
[[Strategic Knowledge]],
[[Analysis Paralysis]]
[[Analysis Paralysis]],
[[Game Mastery]]
[[Gameplay Mastery]],
[[Complex Gameplay]]
[[Complex Gameplay]],


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 07:35, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are classical Board Games with Middlegame phases.

In the Starcraft series the Middlegame is typically called "Mid-Game"<ref name="Starcraft"/>.

Anti-Examples

optional

Using the pattern

Startgame Endgame

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Stimulated Planning, Strategic Knowledge, Analysis Paralysis, Gameplay Mastery, Complex Gameplay,

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Expansion, Exploitation

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="Starcraft">Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>

Acknowledgements

-