Middlegame: Difference between revisions
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== Relations == | == Relations == | ||
[[Stimulated Planning]], | |||
[[Strategic Knowledge]] | |||
[[Analysis Paralysis]] | |||
[[Game Mastery]] | |||
[[Complex Gameplay]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
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Revision as of 06:49, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"<ref name="Starcraft"/>.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Stimulated Planning, Strategic Knowledge Analysis Paralysis Game Mastery Complex Gameplay
Can Instantiate
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Can Modulate
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Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Starcraft">Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>
Acknowledgements
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