Middlegame: Difference between revisions
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== Relations == | == Relations == | ||
[[Balancing Effects]] | [[Balancing Effects]] | ||
[[Entrenching Gameplay]] | |||
[[Construction/Scoring Phase Shift]] | |||
[[Expansion]] | |||
[[Exploitation]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 13:55, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"<ref name="Starcraft"/>.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Balancing Effects Entrenching Gameplay Construction/Scoring Phase Shift Expansion Exploitation
Can Instantiate
-
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Starcraft">Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>
Acknowledgements
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