Endgame: Difference between revisions

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== Consequences ==
== Consequences ==
[[Startgame]]
[[Middlegame]]


== Relations ==
== Relations ==
[[Player Elimination]]
[[Kingmaker]]
[[Early Leaving Players]]
[[Higher-Level Closures as Gameplay Progresses]]
[[Combat]]
[[Entrenching Gameplay]]
[[Construction/Scoring Phase Shift]
[[Extermination]]
[[Analysis Paralysis]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 13:54, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"<ref name="Starcraft"/>.

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Player Elimination Kingmaker Early Leaving Players

Higher-Level Closures as Gameplay Progresses Combat Entrenching Gameplay [[Construction/Scoring Phase Shift] Extermination Analysis Paralysis

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

<references> <ref name="Starcraft">Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>

Acknowledgements

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