Exploitation: Difference between revisions
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== Relations == | == Relations == | ||
[[Game World Exploration]], [[Expansion]],[[Exploitation]],[[Extermination]] - rephase and note about 4X | [[Game World Exploration]], [[Expansion]],[[Exploitation]], [[Extermination]] - rephase and note about 4X | ||
aesthetic, link to [[Gameplay Engines]], [[Construction]], | aesthetic, link to [[Gameplay Engines]], [[Construction]], | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Quick Games]] | |||
== History == | == History == | ||
Revision as of 10:21, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game World Exploration, Expansion,Exploitation, Extermination - rephase and note about 4X
aesthetic, link to Gameplay Engines, Construction, Micromanagement
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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