Pacman must die: Difference between revisions
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== Gameplay == | == Gameplay == | ||
[[Collecting]], | [[Collecting]], | ||
[[Exploration]], | [[Game World Exploration]], | ||
[[Pervasive Gameplay]] | [[Pervasive Gameplay]] | ||
Latest revision as of 18:13, 25 July 2015
Brief
This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games<ref name="sanneblad"/>.
Main Gameplay Design Patterns
Gameplay
Collecting, Game World Exploration, Pervasive Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="sanneblad">Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands</ref> </references>
Acknowledgments
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