Extermination: Difference between revisions
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[[Higher-Level Closures as Gameplay Progresses]], | [[Higher-Level Closures as Gameplay Progresses]], | ||
[[Player Elimination]] | [[Player Elimination]] | ||
[[PvP]], | |||
== Relations == | == Relations == | ||
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[[Endgame]], | [[Endgame]], | ||
[[Higher-Level Closures as Gameplay Progresses]], | [[Higher-Level Closures as Gameplay Progresses]], | ||
[[Player Elimination]] | [[Player Elimination]], | ||
[[PvP]] | |||
=== Can Modulate === | === Can Modulate === | ||
Revision as of 16:06, 25 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Extermination is, often voluntary, last phase in several games, especially X4 games<ref name="4X"/> such as Master of Orion. The name for this category of games comes from the typical phases of(Game World) Exploration, Expansion,Exploitation, and Extermination.
Not too surprising, Extermination requires the presence of Elimination goals, typically made possible by Combat.
Consequences
Can Instantiate
Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination PvP,
Relations
Can Instantiate
Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination, PvP
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="4X">Wikipedia entry for 4X games</ref> </references> -
Acknowledgements
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