Game Pauses: Difference between revisions
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== Relations == | == Relations == | ||
[[Real-Time Games]] | |||
[[Unwinnable Games]] | |||
[[Drop-In/Drop-Out]] | |||
[[Left 4 Dead series]] | |||
[[Time Limits]] | |||
[[Tension]] | |||
[[Casual Gameplay]] | |||
[[Avatars]] | |||
[[Algorithmic Agents]] | |||
[[Turn-Based Games]] | |||
[[Stimulated Planning]] | |||
[[AI Players]] | |||
[[Freedom of Choice]] | |||
[[Cutscenes]] | |||
[[Single-Player Games]] | |||
[[Inventories]] | |||
[[Transferable Items]] | |||
[[Framed Freedom]] | |||
[[Temporal Consistency]] | |||
[[Always Vulnerable]] | |||
[[Ubiquitous Gameplay]] | |||
[[Interruptibility]] | |||
[[Negotiable Play Sessions]] | |||
[[Social Adaptability]] | |||
[[Downtime]] | |||
[[Attention Demanding Gameplay]] | |||
[[Game Time Manipulation]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 19:28, 15 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Real-Time Games Unwinnable Games Drop-In/Drop-Out Left 4 Dead series Time Limits Tension Casual Gameplay Avatars Algorithmic Agents Turn-Based Games Stimulated Planning AI Players Freedom of Choice Cutscenes Single-Player Games Inventories Transferable Items Framed Freedom Temporal Consistency Always Vulnerable Ubiquitous Gameplay Interruptibility Negotiable Play Sessions Social Adaptability Downtime Attention Demanding Gameplay Game Time Manipulation
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Game Pauses that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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