Player Agency: Difference between revisions

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== Relations ==
== Relations ==
[[Characters]]
[[Player Augmentations]]
[[Automated Responses]]
[[Player/System Action Composites]]


[[Creative Control]]
[[Zero-Player Games]]
[[Gameplay Mastery]]
[[Social Adaptability]]
[[Luck]]
[[Negotiable Play Sessions]]
[[No Direct Player Influence]]
[[Negotiable Game Sessions]]
[[Exaggerated Perception of Influence]]


=== Can Instantiate ===
=== Can Instantiate ===
-
-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Creative Control]],
[[Gameplay Mastery]],
[[Luck]],
[[Player/System Action Composites]],
[[Player Augmentations]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Automated Responses]],
[[Luck]],
[[No Direct Player Influence]],
[[Player/System Action Composites]],
[[Player Augmentations]]


== History ==
== History ==

Revision as of 13:46, 6 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Zero-Player Games Social Adaptability Negotiable Play Sessions Negotiable Game Sessions Exaggerated Perception of Influence

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Creative Control, Gameplay Mastery, Luck, Player/System Action Composites, Player Augmentations

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Automated Responses, Luck, No Direct Player Influence, Player/System Action Composites, Player Augmentations

History

New pattern created in this wiki.

References

-

Acknowledgements

-