Player Agency: Difference between revisions

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[[Category:Potential Top Patterns]]
[[Category:Aesthetic Patterns]]
[[Category:Aesthetic Patterns]]
[[Category:Patterns]]
[[Category:Patterns]]

Revision as of 21:26, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Characters Player Augmentations Automated Responses Player/System Action Composites

Creative Control Gameplay Mastery Luck

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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