Player/System Action Composites: Difference between revisions
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Created page with "Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the ..." |
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== Relations == | == Relations == | ||
[[Player/Character Skill Composites]] | |||
[[Enforced Agent Behavior]] | |||
[[Movement]] | |||
[[Player Unpredictability]] | |||
[[Performance Uncertainty]] | |||
[[Player Augmentations]] | |||
[[Automated Responses]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 20:07, 5 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player/Character Skill Composites Enforced Agent Behavior Movement Player Unpredictability Performance Uncertainty Player Augmentations Automated Responses
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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