Player Augmentations: Difference between revisions
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== Relations == | == Relations == | ||
[[ | [[Value of Effort]] | ||
[[ | [[Automated Responses]] | ||
[[Player Agency]] | |||
[[Enforced Agent Behavior]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Player/Character Skill Composites]], | |||
[[Player/System Action Composites]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Agents]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Game Masters]], | |||
[[Mules]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 09:23, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Automated Responses Player Agency Enforced Agent Behavior
Can Instantiate
Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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