Unsynchronized Game Sessions: Difference between revisions
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| Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
--- ref to [[Asynchronous Gameplay]] | --- ref to [[Asynchronous Gameplay]] | ||
[[Togetherness]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
=== Can Modulate === | === Can Modulate === | ||
| Line 49: | Line 42: | ||
[[Early Leaving Players]], | [[Early Leaving Players]], | ||
[[Game Servers]], | [[Game Servers]], | ||
[[Late Arriving Players]] | [[Late Arriving Players]], | ||
[[Negotiable Game Sessions]], | |||
[[Negotiable Play Sessions]], | |||
[[Possibility of Graceful Surrender]], | |||
[[Surrendering]] | |||
[[Game Over]] together with [[Multiplayer Games]] | [[Game Over]] together with [[Multiplayer Games]] | ||
Revision as of 18:58, 30 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- ref to Asynchronous Gameplay Togetherness
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering
Game Over together with Multiplayer Games
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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