Unsynchronized Game Sessions: Difference between revisions

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== Relations ==
== Relations ==
[[Negotiable Play Sessions]]
[[Negotiable Game Sessions]]
[[Possibility of Graceful Surrender]],
[[Surrendering]]
--- ref to [[Asynchronous Gameplay]]
--- ref to [[Asynchronous Gameplay]]
[[Togetherness]]


=== Can Instantiate ===
=== Can Instantiate ===
-
-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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[[Early Leaving Players]],  
[[Early Leaving Players]],  
[[Game Servers]],  
[[Game Servers]],  
[[Late Arriving Players]]
[[Late Arriving Players]],
[[Negotiable Game Sessions]],
[[Negotiable Play Sessions]], 
[[Possibility of Graceful Surrender]],
[[Surrendering]]


[[Game Over]] together with [[Multiplayer Games]]  
[[Game Over]] together with [[Multiplayer Games]]  

Revision as of 18:58, 30 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

--- ref to Asynchronous Gameplay Togetherness

Can Instantiate

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Can Modulate

-

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering

Game Over together with Multiplayer Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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