Unsynchronized Game Sessions: Difference between revisions

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== Relations ==
== Relations ==
[[Drop-In/Drop-Out]]
[[Possibility of Graceful Surrender]],
[[Early Leaving Players]]
[[Surrendering]]
[[Late Arriving Players]]
[[Dedicated Game Facilitators]]
[[Game Servers]]


--- ref to [[Asynchronous Gameplay]]
--- ref to [[Asynchronous Gameplay]]
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Dedicated Game Facilitators]],
[[Drop-In/Drop-Out]],
[[Early Leaving Players]],
[[Game Servers]],
[[Late Arriving Players]]
[[Game Over]] together with [[Multiplayer Games]]  
[[Game Over]] together with [[Multiplayer Games]]  



Revision as of 18:16, 29 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Possibility of Graceful Surrender, Surrendering

--- ref to Asynchronous Gameplay

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players

Game Over together with Multiplayer Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

-

Acknowledgements

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