Unsynchronized Game Sessions: Difference between revisions
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== Relations == | == Relations == | ||
[[Drop-In/Drop-Out]] | [[Drop-In/Drop-Out]] | ||
[[Early Leaving Players]] | |||
[[Late Arriving Players]] | |||
--- ref to [[Asynchronous Gameplay]] | |||
[[ | |||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Game Over]] together with [[Multiplayer Games]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 14:27, 29 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drop-In/Drop-Out Early Leaving Players Late Arriving Players
--- ref to Asynchronous Gameplay
Can Instantiate
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with ...
Can Modulate
-
Can Be Instantiated By
Game Over together with Multiplayer Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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