Gameplay Engines: Difference between revisions
From gdp3
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| Line 35: | Line 35: | ||
[[Strategic Planning]] | [[Strategic Planning]] | ||
=== Can Instantiate === | |||
[[Constructive Gameplay]], | |||
[[ | [[Investments]], | ||
[[ | [[Player Defined Goals]], | ||
[[Supporting Goals]] | [[Supporting Goals]] | ||
==== with [[Scores]] ==== | ==== with [[Scores]] ==== | ||
| Line 57: | Line 49: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Combos]], | [[Combos]], | ||
[[Construction]] | [[Construction]], | ||
[[Emergent Gameplay]], | |||
[[Positive Feedback Loops]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 18:42, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Strategic Knowledge Strategic Planning
Can Instantiate
Constructive Gameplay, Investments, Player Defined Goals, Supporting Goals
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Combos, Construction, Emergent Gameplay, Positive Feedback Loops
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-