Gameplay Engines: Difference between revisions

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== Relations ==
== Relations ==
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]],  
 
[[Abstract Player Constructs]]
 
[[Strategic Knowledge]]
[[Strategic Planning]]
 
///
 
[[Emergent Gameplay]],  
[[Positive Feedback Loops]],  
[[Supporting Goals]]
[[Supporting Goals]]


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[[Constructive Gameplay]]
[[Constructive Gameplay]]
[[Investments]]
[[Investments]]
[[Scores]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Construction]],
[[Combos]],
[[Construction]]  


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 18:41, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Abstract Player Constructs

Strategic Knowledge Strategic Planning

///

Emergent Gameplay, Positive Feedback Loops, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments

Can Instantiate

-

with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Combos, Construction

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-