Gameplay Engines: Difference between revisions

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[[Construction]],
[[Scores]]
[[Scores]]
[[Winner determined after Gameplay Ends]]
[[Construction/Scoring Phase Shift]]


=== Can Instantiate ===
=== Can Instantiate ===
-
-


==== with ... ====
==== with [[Scores]] ====
[[Construction/Scoring Phase Shift]]


=== Can Modulate ===
=== Can Modulate ===
-
[[Winner determined after Gameplay Ends]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Construction]],


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Construction/Scoring Phase Shift]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 18:36, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos, Emergent Gameplay, Positive Feedback Loops, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments


Scores

Can Instantiate

-

with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Construction,

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-