Gameplay Engines: Difference between revisions
From gdp3
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| Line 38: | Line 38: | ||
[[Scores]] | [[Scores]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
==== with | ==== with [[Scores]] ==== | ||
[[Construction/Scoring Phase Shift]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Winner determined after Gameplay Ends]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Construction]], | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Construction/Scoring Phase Shift]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 18:36, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Combos, Emergent Gameplay, Positive Feedback Loops, Supporting Goals
Constructive Gameplay Investments
Can Instantiate
-
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-