Construction/Scoring Phase Shift: Difference between revisions

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[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Dynamic Patterns]]
[[Category:Gameplay Arc Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs revision]]
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[[Game Mastery]]
[[Game Mastery]]
[[Construction]]
[[Construction]]
[[Gameplay Engine]]
[[Endgame]]
 
[[Positive Feedback Loops]]
[[Scores]]
[[Winner determined after Gameplay Ends]]
[[Speedending]]


=== Can Instantiate ===
=== Can Instantiate ===
-
-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
-
[[Gameplay Engine]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Winner determined after Gameplay Ends]]
 
[[Gameplay Engines]] together with [[Scores]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Speedending]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 18:12, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Game Mastery Construction Endgame Positive Feedback Loops

Can Instantiate

-

Can Modulate

Gameplay Engine

Can Be Instantiated By

Winner determined after Gameplay Ends

Gameplay Engines together with Scores

Can Be Modulated By

Speedending

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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