Construction/Scoring Phase Shift: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Dynamic Patterns]] | |||
[[Category:Gameplay Arc Patterns]] | |||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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[[Game Mastery]] | [[Game Mastery]] | ||
[[Construction]] | [[Construction]] | ||
[[ | [[Endgame]] | ||
[[Positive Feedback Loops]] | |||
[[ | |||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
=== Can Modulate === | === Can Modulate === | ||
[[Gameplay Engine]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Winner determined after Gameplay Ends]] | |||
[[Gameplay Engines]] together with [[Scores]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Speedending]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 18:12, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game Mastery Construction Endgame Positive Feedback Loops
Can Instantiate
-
Can Modulate
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-