Speedending: Difference between revisions

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== Relations ==
== Relations ==
[[Winner determined after Gameplay Ends]]
=== Can Instantiate ===
[[Game Mastery]],
[[Game Over]]
[[Game Over]]
[[Predictable Winner]]
[[Predictable Consequences]]
[[Score Tracks]]
=== Can Instantiate ===
[[Game Mastery]]


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Game State Overviews]],
[[Predictable Consequences]],
[[Predictable Winner]],
[[Score Tracks]],
[[Winner determined after Gameplay Ends]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 19:49, 25 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Game Mastery, Game Over

Can Modulate

Construction/Scoring Phase Shift

Can Be Instantiated By

Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-