Speedending: Difference between revisions
From gdp3
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== Relations == | == Relations == | ||
[[ | === Can Instantiate === | ||
[[Game Mastery]], | |||
[[Game Over]] | [[Game Over]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Game State Overviews]], | |||
[[Predictable Consequences]], | |||
[[Predictable Winner]], | |||
[[Score Tracks]], | |||
[[Winner determined after Gameplay Ends]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 19:49, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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