Tiebreakers: Difference between revisions
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Created page with "Category:Mechanical Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category..." |
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== Consequences == | == Consequences == | ||
[[Left 4 Dead series]] | |||
== Relations == | == Relations == | ||
---old | |||
---new | |||
[[High Score Lists]] | |||
[[Tension]] | |||
[[Multiplayer Games]] | |||
[[Social Dilemmas]] | |||
[[Varying Rule Sets]] | |||
[[Sets]] | |||
[[Races]] | |||
[[Resources]] | |||
[[Excluding Goals]] | |||
[[Scores]] | |||
[[Winning by Ending Gameplay]] | |||
[[Tied Results]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 11:37, 24 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
---old
---new High Score Lists Tension Multiplayer Games Social Dilemmas Varying Rule Sets Sets Races Resources Excluding Goals Scores Winning by Ending Gameplay Tied Results
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Tiebreakers that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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