Tied Results: Difference between revisions

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== Relations ==
== Relations ==
---
old
---
new
[[High Score Lists]]
[[Time Limits]]
[[Betrayal]]
[[Time Limited Game Instances]]
[[Tension]]
[[Multiplayer Games]]
[[Races]]
[[Excluding Goals]]
[[Scores]]
[[Winning by Ending Gameplay]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 08:28, 23 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

--- old

--- new

High Score Lists Time Limits Betrayal Time Limited Game Instances Tension Multiplayer Games Races Excluding Goals Scores Winning by Ending Gameplay

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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