Tied Results: Difference between revisions
From gdp3
Jump to navigationJump to search
Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Stub Category:To be Publishe..." |
|||
| Line 27: | Line 27: | ||
== Relations == | == Relations == | ||
--- | |||
old | |||
--- | |||
new | |||
[[High Score Lists]] | |||
[[Time Limits]] | |||
[[Betrayal]] | |||
[[Time Limited Game Instances]] | |||
[[Tension]] | |||
[[Multiplayer Games]] | |||
[[Races]] | |||
[[Excluding Goals]] | |||
[[Scores]] | |||
[[Winning by Ending Gameplay]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 08:28, 23 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- old
--- new
High Score Lists Time Limits Betrayal Time Limited Game Instances Tension Multiplayer Games Races Excluding Goals Scores Winning by Ending Gameplay
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-