Last Man Standing: Difference between revisions
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Created page with "Category:Mechanical Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category..." |
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== Relations == | == Relations == | ||
[[Winning ends Gameplay]] | |||
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Revision as of 15:55, 21 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess Go Diplomacy ? King of Tokyo
Counter-Strike series Magic: The Gathering Hearthstone
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
add from book
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Avatars Multiplayer Games Lives Player Elimination Early Elimination Surrendering Possibility of Graceful Surrender
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Last Man Standing that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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