Winning by Ending Gameplay: Difference between revisions
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'' | ''Games which are one by achieving a required game state which ends gameplay.'' | ||
A majority of games are designed so they end at some point. Those that reward a player by letting them win by doing so use a [[Winning by Ending Gameplay]] design solution (the typical other solution with winners is to end gameplay and then determine the winner). | |||
=== Examples === | === Examples === | ||
Revision as of 14:54, 21 January 2015
Games which are one by achieving a required game state which ends gameplay.
A majority of games are designed so they end at some point. Those that reward a player by letting them win by doing so use a Winning by Ending Gameplay design solution (the typical other solution with winners is to end gameplay and then determine the winner).
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Game System Player, Tied Results
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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