Regenerating Resources: Difference between revisions
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== Relations == | == Relations == | ||
[[Limited Resources]] | [[Limited Resources]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Renewable Resources]] | |||
==== with [[Persistent Game Worlds]] ==== | ==== with [[Persistent Game Worlds]] ==== | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Budgeted Action Points]], | [[Budgeted Action Points]], | ||
[[Persistent Game Worlds]] | [[Persistent Game Worlds]], | ||
[[Resources]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Resource Caps]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | [[Non-Renewable Resources]] | ||
== History == | == History == | ||
Revision as of 08:53, 18 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
(special case)
Can Modulate
Budgeted Action Points, Persistent Game Worlds, Resources
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-