Category:Gameplay Arc Patterns: Difference between revisions

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These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases.
These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns.

Revision as of 10:34, 15 January 2015

These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to Aesthetic patterns.