Performance Uncertainty: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
Line 16: Line 16:


== Using the pattern ==
== Using the pattern ==
=== Can Be Instantiated By ===
[[Challenging Gameplay]],
[[Memorizing]],
[[Player Physical Prowess]],
[[Tactical Planning]]
=== Can Be Modulated By ===
[[AI Players]],
[[No Direct Player Influence]],
[[Player/Character Skill Composites]],
[[Player/System Action Composites]],
[[Strategic Knowledge]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===
Line 24: Line 36:


== Consequences ==
== Consequences ==
=== Can Instantiate ===
[[Uncertainty of Outcome]]


== Relations ==
== Relations ==

Revision as of 08:55, 5 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Challenging Gameplay, Memorizing, Player Physical Prowess, Tactical Planning

Can Be Modulated By

AI Players, No Direct Player Influence, Player/Character Skill Composites, Player/System Action Composites, Strategic Knowledge

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Uncertainty of Outcome

Relations

Can Instantiate

Uncertainty of Outcome

Can Modulate

-

Can Be Instantiated By

Challenging Gameplay, Memorizing, Player Physical Prowess, Tactical Planning

Can Be Modulated By

AI Players, No Direct Player Influence, Player/Character Skill Composites, Player/System Action Composites, Strategic Knowledge

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of performance uncertainty described in Costikyan's book Uncertainty in Games<ref name="Costikyan"/>.

References

<references> <ref name="Costikyan">Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.</ref> </references>

Acknowledgements

-