Performance Uncertainty: Difference between revisions

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== Relations ==
== Relations ==
[[Uncertainty of Outcome]]
[[Player/Character Skill Composites]]
[[Challenging Gameplay]]
[[Actor Detachment]]
[[AI Players]]
[[No Direct Player Influence]]
[[Player Physical Prowess]]
[[Memorizing]]
[[Tactical Planning]]
[[Strategic Knowledge]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 22:40, 4 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Player/Character Skill Composites Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Player Physical Prowess Memorizing Tactical Planning Strategic Knowledge

Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of performance uncertainty described in Costikyan's book Uncertainty in Games<ref name="Costikyan"/>.

References

<references> <ref name="Costikyan">Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.</ref> </references>

Acknowledgements

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