Performance Uncertainty: Difference between revisions
From gdp3
Jump to navigationJump to search
Created page with "Category:Dynamic Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Pa..." |
No edit summary |
||
| Line 26: | Line 26: | ||
== Relations == | == Relations == | ||
[[Uncertainty of Outcome]] | |||
[[Player/Character Skill Composites]] | |||
[[Challenging Gameplay]] | |||
[[Actor Detachment]] | |||
[[AI Players]] | |||
[[No Direct Player Influence]] | |||
[[Player Physical Prowess]] | |||
[[Memorizing]] | |||
[[Tactical Planning]] | |||
[[Strategic Knowledge]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 22:40, 4 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Uncertainty of Outcome Player/Character Skill Composites Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Player Physical Prowess Memorizing Tactical Planning Strategic Knowledge
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, the pattern is based on the concept of performance uncertainty described in Costikyan's book Uncertainty in Games<ref name="Costikyan"/>.
References
<references> <ref name="Costikyan">Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.</ref> </references>
Acknowledgements
-