Player Unpredictability: Difference between revisions
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[[Imperfect Information]] | [[Imperfect Information]] | ||
[[No Direct Player Influence]] | [[No Direct Player Influence]] | ||
[[Strategic Knowledge]] | |||
[[Dominant Strategy]] | |||
[[Tactical Planning]] | |||
[[Bluffing]] | |||
[[Cooperation]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 22:39, 4 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Uncertainty of Outcome Player/Character Skill Composites Multiplayer Games Negotiation Betrayal Imperfect Information No Direct Player Influence Strategic Knowledge Dominant Strategy Tactical Planning Bluffing Cooperation
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games<ref name="Costikyan"/>.
References
<references> <ref name="Costikyan">Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.</ref> </references>
Acknowledgements
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