Gameplay Recording: Difference between revisions

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== Relations ==
== Relations ==
[[Replays]]
[[Player Performance]]
[[Enactment]]


=== Can Instantiate ===
[[Freedom of Choice]],
[[Game Instance Stories]],
[[Speedruns]]
=== Can Modulate ===
[[Extra-Game Broadcasting]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===

Revision as of 14:44, 3 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional


Using the pattern

Can Modulate

Extra-Game Broadcasting

Diegetic Aspects

Interface Aspects

Given that Gameplay Recording more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a Interface Pattern.

Narration Aspects

Gameplay Recording is used to create recordings or stories based on gameplay, and is therefore a Narration Pattern.

Consequences

Can Instantiate

Freedom of Choice, Game Instance Stories, Speedruns


Relations

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-