Exceptional Events: Difference between revisions

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[[Open-Ended Die Rolls]]
[[Open-Ended Die Rolls]]


[[Randomness]]
[[Emotional Engrossment]]


[[Game Instance Stories]]


[[Luck]]
[[Emotional Engrossment]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Game Instance Stories]]
 
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Betrayal]],
[[Critical Failures]],  
[[Critical Failures]],  
[[Critical Hits]],  
[[Critical Hits]],  
[[Critical Misses]],  
[[Critical Misses]],  
[[Critical Successes]],  
[[Critical Successes]],  
[[Critical Results]]
[[Critical Results]],
[[Luck]],
[[Randomness]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 12:57, 2 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

events that very rarely occur and do so unpredictably, fumbles and rare effect of these, open ended die rolls, etc.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Character Defining Actions

Irreversible Events

Spectacular Failure Enjoyment

Surprises

Open-Ended Die Rolls

Emotional Engrossment


Can Instantiate

Game Instance Stories

Can Modulate

-

Can Be Instantiated By

Betrayal, Critical Failures, Critical Hits, Critical Misses, Critical Successes, Critical Results, Luck, Randomness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

-

Acknowledgements

-