Finale Levels: Difference between revisions
From gdp3
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| Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
[[ | [[Scenes]] | ||
[[Challenging Gameplay]] | [[Challenging Gameplay]] | ||
[[Adventures]] | [[Adventures]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Higher-Level Closures as Gameplay Progresses]], | |||
[[Levels]] | [[Levels]] | ||
| Line 38: | Line 40: | ||
=== Can Modulate === | === Can Modulate === | ||
[[Boss Monsters]] | [[Boss Monsters]], | ||
[[Campaigns]] | [[Campaigns]] | ||
Revision as of 11:11, 23 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Challenging Gameplay Adventures
Can Instantiate
Higher-Level Closures as Gameplay Progresses, Levels
with ...
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.
References
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Acknowledgements
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