Finale Levels: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 27: | Line 27: | ||
== Relations == | == Relations == | ||
[[Higher-Level Closures as Gameplay Progresses]] | [[Higher-Level Closures as Gameplay Progresses]] | ||
| Line 36: | Line 33: | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Levels]] | |||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
[[Boss Monsters]] | |||
[[Campaigns]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Revision as of 14:01, 22 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Higher-Level Closures as Gameplay Progresses Challenging Gameplay Adventures
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.
References
-
Acknowledgements
-