Game System Player: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[AI Players]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Cooperation]], | |||
[[Enemies]], | |||
[[PvE]], | |||
[[Symbiotic Player Relations]] | |||
A [[Game System Player]] is typically not seen as an [[Agents|Agent]] since their model for behavior is rule-bound and completely open to investigation. | A [[Game System Player]] is typically not seen as an [[Agents|Agent]] since their model for behavior is rule-bound and completely open to investigation. | ||
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== History == | == History == | ||
New pattern created in this wiki. | New pattern created in this wiki. | ||
== References == | == References == | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 16:11, 19 December 2014
A passive player controlled by the game system.
This pattern is a still a stub.
Examples
Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.
barbarians in Republic of Rome
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Cooperation, Enemies, PvE, Symbiotic Player Relations
A Game System Player is typically not seen as an Agent since their model for behavior is rule-bound and completely open to investigation.
Relations
Can Instantiate
Cooperation, Enemies, PvE, Symbiotic Player Relations
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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