Team Strategy Identification: Difference between revisions
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== Relations == | == Relations == | ||
[[Left 4 Dead series]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Team Accomplishment]], | |||
[[Team Combos]], | |||
[[Social Rewards]], | |||
[[Togetherness]] | |||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Internal Conflicts]] | |||
[[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]] | |||
[[Mini-maps]] together with [[Teams]] | |||
[[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[AI Players]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
Revision as of 09:10, 10 December 2014
Discovering and deciding on a team strategy, often based upon using synergies.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Team Accomplishment, Team Combos, Social Rewards, Togetherness
Can Modulate
-
Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-