Social Rewards: Difference between revisions

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== Relations ==
== Relations ==
[[Achievements]]
[[Bragging]],
 
[[Gameplay Mastery]]
[[Gameplay Mastery]]
[[Team Accomplishment]]
[[Team Strategy Identification]]
[[Social Skills]]
[[Togetherness]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Achievements]],
[[Enactment]],  
[[Enactment]],  
[[Game-based Social Statuses]],  
[[Game-based Social Statuses]],  
[[Global High Score Lists]],  
[[Global High Score Lists]],  
[[High Score Lists]],  
[[High Score Lists]],  
[[Memorabilia]]
[[Memorabilia]],
[[Social Skills]],
[[Team Accomplishment]],
[[Team Strategy Identification]],
[[Togetherness]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 13:38, 19 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Bragging,

Gameplay Mastery

Can Instantiate

Extra-Game Consequences, Grinding

Can Modulate

-

Can Be Instantiated By

Achievements, Enactment, Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements