Social Rewards: Difference between revisions
From gdp3
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== Relations == | == Relations == | ||
[[Achievements]] | [[Achievements]] | ||
[[Gameplay Mastery]] | |||
[[Team Accomplishment]] | |||
[[Team Strategy Identification]] | |||
[[Social Skills]] | |||
[[Togetherness]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 14:33, 18 November 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Achievements Gameplay Mastery Team Accomplishment Team Strategy Identification Social Skills Togetherness
Can Instantiate
Can Modulate
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Can Be Instantiated By
Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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