Social Rewards: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 24: Line 24:


== Relations ==
== Relations ==
[[Game-based Social Statuses]]
[[High Score Lists]]
[[Global High Score Lists]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Grinding]]
[[Grinding]]


=== Can Modulate ===
=== Can Modulate ===
-


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Game-based Social Statuses]],
[[Global High Score Lists]],
[[High Score Lists]],
[[Memorabilia]]
[[Memorabilia]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 14:27, 18 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Grinding

Can Modulate

-

Can Be Instantiated By

Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

or

New pattern created in this wiki.

References

-

Acknowledgements