Adventures: Difference between revisions
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== Relations == | == Relations == | ||
=== Can Instantiate === | |||
[[ | [[Campaigns]], | ||
[[Predetermined Story Structures]] | [[Predetermined Story Structures]] | ||
==== with ... ==== | ==== with ... ==== | ||
| Line 47: | Line 38: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Quests]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | [[Game Masters]], | ||
[[Non-Consistent Narration]], | |||
[[Summary Updates]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 09:51, 21 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Adventures are typical used as a format in Tabletop Roleplaying Games.
Diegetic Aspects
Interface Aspects
Narration Aspects
As have been said above, Adventures is a Narration Pattern.
Consequences
Relations
Can Instantiate
Campaigns, Predetermined Story Structures
with ...
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-