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| ''The one-sentence "definition" that should be in italics.''
| | This pattern has been removed from the collection. |
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| This pattern is a still a stub. | |
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| === Examples ===
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| == Using the pattern ==
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| === Diegetic Aspects ===
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| === Interface Aspects ===
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| === Narrative Aspects ===
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| == Consequences ==
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| == Relations ==
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| === Can Instantiate ===
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| ==== with ... ====
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| === Can Modulate ===
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| === Can Be Instantiated By ===
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| === Can Be Modulated By ===
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| === Possible Closure Effects ===
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| === Potentially Conflicting With ===
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| == History ==
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| An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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| ''or''
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| New pattern created in this wiki.
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| == References ==
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| -
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| == Acknowledgements ==
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Latest revision as of 07:52, 10 October 2014
This pattern has been removed from the collection.